﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace TJDevHouse.Starcraft.Game.RaceTypes
{
	class Virtual : Race
	{
		override public string GetName()
		{
			return "Virtual";
		}
		override public Race.RaceType GetRace()
		{
			return Race.RaceType.Neutral;
		}
		override public UnitType GetWorkerUnitType()
		{
			throw new NotImplementedException();
		}
		override public UnitType GetBaseBuildingUnitType()
		{
			throw new NotImplementedException();
		}
		override public UnitType GetRefineryUnitType()
		{
			return UnitType.Type_None;
			throw new NotImplementedException();
		}
		override public UnitType GetTransportUnitType()
		{
			throw new NotImplementedException();
		}
		override public UnitType GetSupplyProvider()
		{
			throw new NotImplementedException();
		}
		public override UnitType GetAirDefenceUnitType()
		{
			throw new NotImplementedException();
		}
		public override UnitType GetGroundDefenceUnitType()
		{
			throw new NotImplementedException();
		}
	}
}
